Inspired by the ancient Indian game of Chaturaji, Quaternity is a profound and dynamic new game invented to correspond to our modern present.
A BEAUTIFUL NEW GAME
Quaternity goes “beyond the binary” to engage a broad demographic from school kids to grandmasters.
Quaternity is a beautiful cultural object and a multifunctional tool that signifies fun, prestige and inclusion in an aspirational community.
Quaternity has been deeply tested and loved by our players. Our community includes a recent FIDE Chess World Number 2.
The Quaternity Project is about the Quaternity Community - an international base united by common interests and ideals, largely unserviced by anything else out there.
THE QUATERNITY PROJECT
ASSETS
has established assets: the live game, the digital platform, a diverse and engaged community, a developed merchandising catalogue, and expanding educational program.
REACH
has a 48 country reach and impressively diverse demographics with an international club system currently rolling out in 11 countries.
SOCIAL MEDIA
has a YouTube channel with 100% user generated content in 4 native languages, a Discord server and a full range social media network supporting the fan base.
ENGAGING
engages an untapped market of young, aspirational, fun-seeking and socially conscious people.
ACTIVE
is already active as a pilot project in the prestigious Indian school system.
PRIMED
is primed for expansion into AI , Co-Branding and a Token economy with responsible actors in a broad range of market segments.
THE FOUR PILLARS
The Vision of the Quaternity Project is realized through the interlinked operation of Four Pillars - or Operating Divisions - Community, Platform, Education and Brand.
Individual initiatives within the Quaternity Project can begin in any of the Four Pillars and travel through the other three while sharing resources. This process creates a Virtuous Cycle that enhances, empowers, exhilarates and enriches each initiative.
As the initiative passes through the Virtuous Cycle, the inherent benefits of the process become evident: the Community grows and spreads, the Brand becomes more prestigious, revenue is generated – and perhaps most importantly – additional fresh IP is created.
The Four Pillars operating process integrally creates a constant flow of fresh, relevant Intellectual Properties.
BEYOND THE BOARD
OUR COMMUNITY BONDS
...through love of the game. We are proud of our broad, established international demographic, which is well balanced in gender and race.
INSTAGRAM | TWITTER | FACEBOOK
The
LIVE | RAPID | MULTILINGUAL
A COMMUNITY OF VIEWERS AND PLAYERS
CHANNELS
Currently we have 900 watch hours of 100% community generated content, including live games, rapid games, games and discussions in English, Spanish, Portuguese and German, puzzle solving, masterclasses, international guest invitationals and instructional videos. Our shows also have regular viewers in 8 other languages.
WATCH CHESS GRANDMASTER
ALEXANDER MOROZEVICH PLAY QUATERNITY
QUATERNITY SHORTS
BLITZ
PUZZLE ROOM
ZOMBIE REDEMPTION
QUATERNITY LIVE
The Quaternity Discord server is the Community home base
Meet the team that donates their time and energy to make home base welcoming and aspirational.
Community building is the name of the game for this dedicated team. Every day, in multiple time zones and languages you will find them here hosting Quaternity You Tube shows, running instructional sessions for new players, or operating one of the word-of-mouth social media channels that interconnect the Game Platform, and the Community.
-
Chico
Brasil
-
Kashfi
UK
-
Priyanka
INDIA
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Victoria
Brasil
-
Laura
Spain
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John
USA
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Anael
Argentina
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Julia
Brasil
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Madhu
India
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Dominique
Canada
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Ana Beatriz
China
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Richard
UK
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Wes
Poland
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Philipe
Brasil
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Natalie
USA
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Leticia
Brasil
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Luis
Spain
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Ama
Brasil
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Cassia
Brasil
-
Eduardo
Argentina
INTERNATIONAL | GRASS ROOTS | COMMUNITIES
QUATERNITY
CLUBS
Strategy games are loved the world over because they bring people together; and wherever you place a Quaternity board it draws a crowd.
Our international network of Quaternity Clubs is growing rapidly. As of Early 2023 we have club activity in 11 countries.
Clubs play live and also through our online portal.
Clubs actively participate in the promotion and spread of the live game from the grass roots level upwards.
In our next phase of development, we will soon be rolling out National and International club tournaments; building towards a World Quaternity Champion Series for clubs, teams and individuals.
Quaternity is a
unique intellectual team-sport...
...which preserves the recognised educational qualities of Chess and expands them by including teams.
The game is fun and dynamic; engaging people in a broad range of age and experience.
There is no element of chance in the game and so it can be confidently deployed in any environment.
By its very nature, Quaternity promotes resilience, creative thinking, cooperation and teamwork.
EDUCATION | TEAM BUILDING | CREATIVITY
THE VITAL
FACTORS
PRIMED
FOR EXPANSION
We are proud to be a partner in the official extracurricular sports program with the prestigious Kumarans educational network of schools in Bengaluru, India.
With interest in Brasil and the UK, we are working towards Quaternity becoming a staple tool in the in the international education system.
PARTNERS | GLOBAL | PRESTIGE
INDIA
BRAZIL
UK
PLATFORM
The Bridge Between The Human And Digital Worlds
Our platform houses our patent-pending Rules Engine which enables any member of our community to play for free.
We recently added our proprietary Quaternity Rating system which calculates a weekly and a lifetime Quaternity Rating.
The Engine can also function as a referee in live games and will soon be enabled to create and host online tournaments for our Premier members.
The platform is the home of the Bots - an area of development we are very excited about because of its unlimited potential.
Currently, the Bots allow anyone to practice and learn by playing against the computer - whether they have a 4 person quorum or not.
ONLINE | TOURNAMENTS | BOTS
How do you code resilience,
creative thinking, cooperation
and teamwork?
Developing a University
AI Program
AI Integration into the platform begins with organizing teams of University coders to try their hands at coding the human virtues of the game into AI Bots with the matching personas.
This program is a prime example of initiatives passing through the Four Pillars and creating fresh IP in the process.
The University AI Program serves as the R&D phase of the birth of an exciting new mind sport...
Quaternity “AI Wars” Tournament Competition.
R & D | TEAMS | AI
SPONSORSHIP | COMPETITION | LEAGUES
“AI WARS”
TOURNAMENT DEVELOPMENT
WE ARE PASSIONATE
ABOUT THE DEVELOPMENT
OF AI BOTS…
...by teams in schools, universities and corporations through our University AI Program.
Our goal is to use the program as the R&D platform for real world play, with the coding teams now entering their newly forged AI Bots into full blown BOT - v - BOT tournament competition.
This creates an exciting new mind sport loaded with Team, Club, and League potential, and promises multiple mass media possibilities.
BRAND
STRATEGY
The Quaternity Brand has been carefully developed to represent the quality and inclusiveness of a top-tier brand born to shine in homes, schools, boardrooms, staterooms and town squares.
We believe that Quaternity is truly a unique opportunity for expansion and co-branding as we take up the mantle for the billion strong worldwide community of Chess players and carry it into the new world.
IDENTITY
THE NASCENT
QUATERNITY BRAND...
...projects from the game itself. It beautifully embodies fun, elegance, aspiration, inclusivity and intelligence. Resilience and cooperation are the keynotes, the DNA of the game.
With our international presence at community level in schools, cultural centers, town squares and online, we signal our authenticity and social conscience.
FUN | ELEGANCE | INTELLIGENCE
Branded and
Co-Branded
Merchandise
ESPORTS
the first Intellectual esports leagues
With our future outreach to prestige tournaments and adoption by responsible and prestigious organisations and corporations, we grow into our potential as a leading symbol in the modern world.
Given our international community, educational presence, club system, tournaments, and prestige sponsors, the next logical evolution of our Brand Identity will be the creation of the first Intellectual esports leagues.
The Co-Branding potential in esports is large. Co-branding and sponsorship with an intellectual esport will attract premiere brands to a space that allows them to address their target audiences in a highly flexible and effective environment.
PRESTIGE | SPONSORS | CO-BRANDING
THE NEXT
PHASE
OUR AIM…
..is to establish Quaternity as a highly respected game, a premier e-sport and a Premium International Brand that embodies the virtuous qualities of our community.
We envisage a thriving worldwide sponsor-rich tournament culture in both the human and the digital arenas and a thrilling interface between them.
This scaled up position will fuel and inspire a myriad of media properties and be reflected and represented by quality merchandising able to resonate at all levels.
We are working towards Quaternity being a staple tool across the spectrum of the International education system, from early learners to university and beyond.
Our thriving Club network will guide and enable this growth by engaging on the street and online - hooking together a wide range of cultural and commercial activity.
As such, the Quaternity Project represents a rare opportunity for partners to engage at an early stage of what can be an unlimited journey.
Partnering with us will mean being an active participant in a new and unique project, enabling and guiding the next phases in our mutual development.
Quaternity is the project you can be proud of. Four is greater than two.
THE NATURE OF
CHESS EVOLUTION
“The best chess masters of every epoch have been closely linked with the values of the society in which they lived and worked. All the changes of a cultural , political and psychological background are reflected in the style and ideas of their play”
— Garry Kasparov
THE GAME CHANGES
When Kasparov speaks about Chess, it is wise to listen. His hypothesis that the form of Chess itself could evolve to reflect changes of the cultural, political and psychological background formed the working hypothesis for the creation of Quaternity.
Quaternity takes all the positives of classical Chess, with its global presence of nearly a billion players, and adds new dimensions reflecting the new interconnected, fast-moving globalized world we all live in.
Quaternity is a social game. Teams can play and this generates intense, passionate and loyal interaction between players and watchers - something not experienced in traditional Chess.
Quaternity is easy to learn and play yet fiendishly complex enough to occupy, entertain and satisfy the most demanding of us.
QUATERNITY AT SCHOOL &
LEARNING WITH QUATERNITY
Quaternity provides a way to develop practical skills for developing minds. It goes beyond the brute-force calculation and rote tendencies of (legacy) chess to encourage ‘real’ development in an increasingly artificial social landscape.
The game encourages real-time application of these qualities ‘out of the box’, based purely on structure and gameplay.
Quaternity is a game of ‘moments’ which have a spectrum of good to bad outcomes. This helps young minds manage anxiety and mental health through developing resilience in their highly competitive and stressful school lives.
Our platform encourages developing these skills while omitting all of the distractions and diversions modern gaming introduces to youngsters, resulting in a more productive recreational activity.
DEVELOPING MINDS AND SKILLS
THROUGH GAMEPLAY
OUR INTEREST…
SEMINARS | DEMOS | GUIDANCE
SCHOOOL
...is in bringing the game to communities that can benefit from it. Two simple ways to plug Quaternity into your institution are:
PROGRAMS
Workshops: A ‘camp’ featuring 2-3 sessions, one per week or as schedules permit. These feature seminars introducing the game to students, demo games with guidance from Quaternity’s expert players (like chess GM Alexander Morozevich, among others) and providing a board or two for students to play in school.
These efforts will be co-ordinated by Octavio Scopelliti, SVP of Business Development - South America.
WIDER
INTEGRATIONS
Clubs, Leagues, and
Intramural competitions
We are interested and can easily set up Integrations into many cultural or sporting events. There are tournament formats and resources we can provide for the same.
A school league with an infinitely flexible team composition – we can go from individual players to teams to entire houses playing the board!
QUATERNITY CLUBS
ARE BEING FORMED ALL
OVER THE WORLD
We hold events for the wider community at large, played across countries and streamed online – every school’s playing group can be seamlessly integrated into these and represented.
Quaternity Clubs are being formed all over the world to have established, friendly playing communities. Lumiar students would have access, not only to this global Club system, but also to the Quaternity platform to form their own Clubs, Leagues, and Intramural competitions and Inter- school events with schools around the world.